My original idea was for a Coolmath "G.A.M.E." that had challenged your Geography, Arithmetic, Memory, and English. After I made these four minigames, I realized it wasn't enough, so I came up with extra games to add variety. The hardest part was balancing all of the minigames - for example, I found that the crossword was always taking too long, so to make it easier a number will randomly appear in the middle, which gives you a few lines you can just ignore.
I spent about two weeks coming up with the idea and the mechanics for the 12 minigames, but I did most of the actual implementation in just one weekend, using Unity3D. I started making games because it's a great and fun outlet that mixes the creative process with problem-solving. (I'm now a Senior at University of Georgia Studying Computer System Engineering.) I've always been inspired by games with robust level-editing tools - my first love was Tricky Truck, a goofy physics-based driving game.
Overstimulated takes our game jam theme “Use Your Head” and makes you ...
Overstimulated takes our game jam theme “Use Your Head” and makes you do it four ways at once. The mix of simple-yet-clever (and sometimes goofy) minigames stretches your brain in a frantically fun way. Each game is pretty easy on its own, but things get crazy difficult once your attention is split.
The sound design, with its harsh hearing-test style audio cues, and the visual design’s over-bright colors work well here. Anything but soothing, Overstimulated feels like some sort of strange lab experiment about how many things you can handle until you reach your breaking point.
For all these reasons, it’s no surprise that it won our audience vote to become the first-ever Coolmath Game Jam Grand Prize winner.
So how many minigames can you make it through before you’re Overstimulated?