In Ludo, your goal is to get all four of your checker pieces around the board and back to your home color. In this version, you may play against 3 other computers, or a mix of computers and friends.
Once the game begins, players take turns rolling their die. You must first roll a six to move a piece out of your starting box. When you have only one piece to move, your freed piece will move automatically. From here on out, every six you roll will allow you to either move a new piece onto the board, or move one already on the board. You'll also get a free roll after rolling a six. Once you have multiple pieces on the board, you may choose which piece to move after rolling the die.
Your piece is safe once it lands in the center of the arrow. Land on an opponent's piece to knock it back to start and get another free roll. The starred and colored tiles are all safe spaces. Try to keep your pieces on them to avoid getting knocked back by your opponents!
LUDO TIPS & TRICKS
Choose wisely. After that first piece is moved out of your starting box, each six you roll will come with a choice: add another piece to the board, or move one of your current pieces forward. In general, it’s best to move your pieces onto the board. Freeing all your pieces will give you more choices when it is your turn to move.
Keep your distance. The maximum amount of spaces any piece can move is six, unless that player rolls a six and gets another roll. Maintaining a distance of seven or more spaces between your piece and any opponents' pieces behind you can help you avoid getting knocked back to start.
Keep your pieces safe. There are some spots on the board where your piece will be protected from being sent back home. If you have more than one piece on the board, try to keep at as many of them as possible on a colored or star space. This way one piece travels the board while the others are kept in reserve. If all of your pieces are currently safe, move pieces that don't have opposing pieces right behind them.
Take two turns. A good strategy is to take advantage of your free rolls. You’ll get a free turn after you either roll a six, land a piece in the goal, or knock an opposing piece off the board.
Think before you move. To fully take advantage of those free turns, you’ll have to plan a bit, especially if you have multiple pieces on the table. When progressing, count the spaces between your pieces and others. If an opponent is two spaces ahead of one of your pieces and you roll a two, move that piece forward. You’ll knock back your opponent AND score a free roll.
Checkmate! Play the classic game of strategy. You can challenge the computer, a friend, or join a match against another online player.
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